The Foley grail : the art of performing sound for film, games, and animation / Vanessa Theme Ament.
By: Ament, Vanessa Theme
Publisher: Amsterdam : Focal Press/Elsevier, c2009Description: xvi, 199 pages : illustrations; 23 cm. + 1 CD-ROM (4 3/4 in.)Content type: text Media type: unmediated Carrier type: volumeISBN: 9780240811253 (pbk. : alk. paper); 0240811259 (pbk. : alk. paper)Subject(s): Motion pictures -- Sound effects | Animated films -- Sound effects | Video games -- Sound effects | Animation (Cinematography) | Digital videoDDC classification: 791.43024 LOC classification: TK7881.4 | .A48 2009Summary: Create custom sound effects that are the mainstay of soundtracks for films, broadcast, animation and games. Learn how Foley is designed, crafted and edited for any project- right down to the nuts and bolts of spotting, cueing, and performing sounds. An array of techniques is illustrated with artists presenting their own methods for selecting and handling props, "walking" various characters, and other tricks of the trade. Various renowned artists, editors and mixers contribute stories and perspectives on what is necessary for a film or media project, and how technology has changed the craft over the years. The Foley stage is discussed in detail, with illustrations to assist you in designing your own stage, whatever the size.Item type | Current location | Home library | Call number | Status | Date due | Barcode | Item holds |
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BOOK | COLLEGE LIBRARY | COLLEGE LIBRARY SUBJECT REFERENCE | 791.43024 Am23 2009 (Browse shelf) | Available | CITU-CL-41924 |
Includes index.
Create custom sound effects that are the mainstay of soundtracks for films, broadcast, animation and games. Learn how Foley is designed, crafted and edited for any project- right down to the nuts and bolts of spotting, cueing, and performing sounds. An array of techniques is illustrated with artists presenting their own methods for selecting and handling props, "walking" various characters, and other tricks of the trade. Various renowned artists, editors and mixers contribute stories and perspectives on what is necessary for a film or media project, and how technology has changed the craft over the years. The Foley stage is discussed in detail, with illustrations to assist you in designing your own stage, whatever the size.
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