TY - BOOK AU - Wright,Timothy TI - Fundamental 2D game programming with Java SN - 9781305076532 AV - MLCM 2015/42898 (Q) U1 - 005.133 PY - 2015///] CY - Boston, MA PB - Cengage Learning Ptr KW - Java (Computer program language) N1 - "Cengage Learning PTR"--Title page; Includes bibliographical references (pages 610-617) and index; PART 1: FOUNDATIONS. 1. Hello World. 2. Input. 3. Transformations. 4. Time and Space. 5. Simple Game Framework. 6. Vector2f Updates. 7. Intersection Testing. 8. Game Prototype. PART 2: POLISH. 9. Files and Resources. 10. Images. 11. Text. 12. Threads. 13. Sound. 14. Deployment with ANT. 15. Collision Detection. PART 3: COMPLETE GAME. 16. Tools. 17. Complete Game. 18. Conclusion; 000-099; 005 N2 - Learning the fundamentals of 2D game programming is the key to quickly building game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. This book teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java ER -