000 03378nam a22003857a 4500
999 _c48158
_d48158
003 CITU
005 20241122154731.0
007 ta
008 170117s2017 flu b 000 0 eng
010 _a 2017001611
020 _a9781498770538 (pbk. : alk. paper)
020 _a9781138719149 (hardback : alk. paper)
040 _aDLC
_beng
_erda
_cDLC
_dDLC
041 _aeng
042 _apcc
050 0 0 _aQA76.9.U83
_bC59 2017
082 0 0 _a005.4/37
_223
100 1 _aColeman, Carla Viviana,
_eauthor.
245 1 0 _aVisual experiences :
_ba concise guide to digital interface design /
_cCarla Viviana Coleman.
263 _a1812
264 1 _aBoca Raton :
_bTaylor & Francis, CRC Press,
_c[2018]
264 4 _cc2018
300 _axv, 284 pages :
_b illustrations;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aCarla Viviana Coleman Cordova is an educator, researcher, writer, designer, and artist. She is the author of several books such as: Visual Experiences: A Concise Guide to Interface Design (2017), Web Typography: A Handbook for Graphic Designers (2012), and Type and Code: Processing for Designers (2009). Her work has been featured online in The Conversation, Scientific American, Salon, and the Christian Science Monitor. Also, her work has been published in the books: Indie Publishing (2008) and Graphic Design: The New Basics (2008), both published by Princeton Architectural Press. Coleman's work has been exhibited in The Siggraph Exhibition Conference, Ssamzie Space, Gallery 175 in Seoul, Korea, and others. In addition, she served on the Board of Directors of AIGA Baltimore.
504 _aIncludes bibliographical references.
505 _aThinking. Introduction to Interfaces. User Research. Prototyping and Visual Thinking. Design. Psychology of Color. Typography and User Legibility. Image Making. Hierarchy. Moving Images. Flexible Grids. Interaction. Communication Feedback. Accessibility. Error Prevention Testing and Security. Usability Testing and Acceptance. Designing for Large Devices. Designing for Small Devices. Designing for Augmented Reality. Design Development. Conclusion.
520 _aFeatures Shows how to design visual digital interface experiences: a concise guide to creating successful prototypes without programming. Teaches the whole process of how to sketch, design, and create interactions. Unlike other books, this book does not just give a list of terminologies, but workable examples and methods. Includes a wide range of basic to advanced exercises geared towards professionals and students alike. Includes many illustrations throughout the book, guiding the reader through the process. Summary Visual Experiences: A Concise Guide to Digital Interface Design provides step-by-step examples to enable readers to create an interface, guiding them from sketching an idea to creating an interactive prototype. This creation of a visual experience is achieved in three steps: thought, design, and interaction. This book focuses on the visual experience of digital interface design from the initial idea to end-user prototype.
650 0 _aUser interfaces (Computer systems)
_xDesign.
906 _a7
_brix
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
_01